Understanding DeepSeek R1

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DeepSeek-R1 is an open-source language design constructed on DeepSeek-V3-Base that's been making waves in the AI neighborhood.

DeepSeek-R1 is an open-source language model built on DeepSeek-V3-Base that's been making waves in the AI neighborhood. Not only does it match-or even surpass-OpenAI's o1 model in lots of standards, but it also includes completely MIT-licensed weights. This marks it as the first non-OpenAI/Google design to provide strong reasoning capabilities in an open and available manner.


What makes DeepSeek-R1 especially exciting is its transparency. Unlike the less-open techniques from some industry leaders, DeepSeek has published a detailed training methodology in their paper.
The design is also incredibly affordable, with input tokens costing simply $0.14-0.55 per million (vs o1's $15) and output tokens at $2.19 per million (vs o1's $60).


Until ~ GPT-4, the common knowledge was that much better models required more data and calculate. While that's still legitimate, designs like o1 and R1 demonstrate an option: inference-time scaling through thinking.


The Essentials


The DeepSeek-R1 paper presented several designs, however main among them were R1 and R1-Zero. Following these are a series of distilled models that, while interesting, I will not go over here.


DeepSeek-R1 utilizes two significant concepts:


1. A multi-stage pipeline where a small set of cold-start information kickstarts the design, followed by large-scale RL.
2. Group Relative Policy Optimization (GRPO), a support learning technique that counts on comparing several design outputs per timely to prevent the need for a different critic.


R1 and R1-Zero are both reasoning models. This basically implies they do Chain-of-Thought before addressing. For the R1 series of models, this takes kind as believing within a tag, before answering with a final summary.


R1-Zero vs R1


R1-Zero uses Reinforcement Learning (RL) straight to DeepSeek-V3-Base with no supervised fine-tuning (SFT). RL is used to optimize the design's policy to optimize reward.
R1-Zero attains exceptional accuracy but sometimes produces complicated outputs, such as mixing numerous languages in a single action. R1 repairs that by including minimal supervised fine-tuning and numerous RL passes, which improves both accuracy and readability.


It is interesting how some languages might express certain ideas better, asteroidsathome.net which leads the model to pick the most expressive language for the job.


Training Pipeline


The training pipeline that DeepSeek published in the R1 paper is immensely interesting. It showcases how they produced such strong thinking models, and what you can anticipate from each phase. This consists of the issues that the resulting designs from each phase have, and how they resolved it in the next phase.


It's intriguing that their training pipeline varies from the normal:


The normal training technique: Pretraining on large dataset (train to forecast next word) to get the base model → supervised fine-tuning → preference tuning via RLHF
R1-Zero: Pretrained → RL
R1: Pretrained → Multistage training pipeline with several SFT and RL stages


Cold-Start Fine-Tuning: Fine-tune DeepSeek-V3-Base on a few thousand Chain-of-Thought (CoT) samples to ensure the RL procedure has a decent starting point. This gives an excellent design to begin RL.
First RL Stage: Apply GRPO with rule-based benefits to improve reasoning accuracy and formatting (such as requiring chain-of-thought into thinking tags). When they were near merging in the RL procedure, they transferred to the next action. The result of this action is a strong reasoning design but with weak basic abilities, e.g., bad format and language blending.
Rejection Sampling + general information: Create new SFT data through rejection tasting on the RL checkpoint (from action 2), integrated with monitored information from the DeepSeek-V3-Base design. They gathered around 600k premium thinking samples.
Second Fine-Tuning: Fine-tune DeepSeek-V3-Base again on 800k overall samples (600k reasoning + 200k general jobs) for broader abilities. This action resulted in a strong thinking model with basic abilities.
Second RL Stage: Add more reward signals (helpfulness, harmlessness) to fine-tune the final model, in addition to the thinking rewards. The outcome is DeepSeek-R1.
They also did design distillation for several Qwen and Llama designs on the thinking traces to get distilled-R1 models.


Model distillation is a technique where you use a teacher model to enhance a trainee design by producing training information for wifidb.science the trainee model.
The teacher is normally a bigger model than the trainee.


Group Relative Policy Optimization (GRPO)


The standard idea behind using reinforcement learning for LLMs is to fine-tune the model's policy so that it naturally produces more accurate and beneficial answers.
They used a reward system that inspects not only for accuracy but likewise for proper format and language consistency, so the design slowly discovers to prefer actions that satisfy these quality criteria.


In this paper, they motivate the R1 design to produce chain-of-thought thinking through RL training with GRPO.
Instead of adding a different module at inference time, the training procedure itself nudges the design to produce detailed, detailed outputs-making the chain-of-thought an emergent behavior of the enhanced policy.


What makes their method particularly fascinating is its reliance on straightforward, rule-based reward functions.
Instead of depending upon expensive external designs or human-graded examples as in standard RLHF, the RL used for R1 utilizes simple requirements: it might offer a greater benefit if the answer is correct, if it follows the anticipated/ format, and if the language of the response matches that of the timely.
Not depending on a reward design also suggests you don't need to hang out and effort training it, and it does not take memory and calculate far from your main design.


GRPO was introduced in the DeepSeekMath paper. Here's how GRPO works:


1. For each input timely, the design creates various responses.
2. Each response receives a scalar benefit based upon aspects like accuracy, format, and language consistency.
3. Rewards are changed relative to the group's efficiency, basically determining how much better each action is compared to the others.
4. The design updates its technique somewhat to favor responses with higher relative advantages. It just makes small adjustments-using techniques like clipping and a KL penalty-to ensure the policy doesn't stray too far from its initial habits.


A cool element of GRPO is its flexibility. You can use simple rule-based reward functions-for circumstances, awarding a bonus when the model correctly utilizes the syntax-to guide the training.


While DeepSeek utilized GRPO, you might utilize alternative techniques instead (PPO or PRIME).


For those aiming to dive deeper, Will Brown has actually composed quite a nice application of training an LLM with RL utilizing GRPO. GRPO has actually also already been contributed to the Transformer Reinforcement Learning (TRL) library, which is another excellent resource.
Finally, Yannic Kilcher has a great video explaining GRPO by going through the DeepSeekMath paper.


Is RL on LLMs the course to AGI?


As a final note on explaining DeepSeek-R1 and the approaches they have actually provided in their paper, I wish to highlight a passage from the DeepSeekMath paper, based upon a point Yannic Kilcher made in his video.


These findings indicate that RL improves the design's total efficiency by rendering the output circulation more robust, to put it simply, it seems that the improvement is credited to increasing the proper reaction from TopK instead of the enhancement of basic capabilities.


To put it simply, RL fine-tuning tends to form the output circulation so that the highest-probability outputs are most likely to be proper, despite the fact that the total capability (as determined by the diversity of appropriate responses) is mainly present in the pretrained model.


This suggests that reinforcement knowing on LLMs is more about refining and "shaping" the existing distribution of reactions rather than endowing the design with totally brand-new capabilities.
Consequently, while RL techniques such as PPO and GRPO can produce significant performance gains, there seems an inherent ceiling identified by the underlying model's pretrained understanding.


It is uncertain to me how far RL will take us. Perhaps it will be the stepping stone to the next huge turning point. I'm thrilled to see how it unfolds!


Running DeepSeek-R1


I've used DeepSeek-R1 through the main chat interface for different problems, which it appears to fix all right. The extra search functionality makes it even nicer to use.


Interestingly, o3-mini(-high) was launched as I was writing this post. From my preliminary screening, R1 appears more powerful at mathematics than o3-mini.


I also rented a single H100 through Lambda Labs for wiki.vst.hs-furtwangen.de $2/h (26 CPU cores, 214.7 GB RAM, 1.1 TB SSD) to run some experiments.
The main objective was to see how the design would perform when released on a single H100 GPU-not to thoroughly check the design's abilities.


671B by means of Llama.cpp


DeepSeek-R1 1.58-bit (UD-IQ1_S) quantized design by Unsloth, with a 4-bit quantized KV-cache and partial GPU offloading (29 layers working on the GPU), running via llama.cpp:


29 layers appeared to be the sweet spot given this configuration.


Performance:


A r/localllama user explained that they were able to get over 2 tok/sec with DeepSeek R1 671B, without using their GPU on their local gaming setup.
Digital Spaceport composed a full guide on how to run Deepseek R1 671b completely in your area on a $2000 EPYC server, on which you can get ~ 4.25 to 3.5 tokens per second.


As you can see, the tokens/s isn't rather bearable for any serious work, but it's enjoyable to run these big designs on available hardware.


What matters most to me is a mix of usefulness and time-to-usefulness in these designs. Since thinking models require to believe before addressing, their time-to-usefulness is normally greater than other models, however their effectiveness is likewise usually greater.
We require to both take full advantage of usefulness and minimize time-to-usefulness.


70B through Ollama


70.6 b params, 4-bit KM quantized DeepSeek-R1 running via Ollama:


GPU utilization shoots up here, as anticipated when compared to the mainly CPU-powered run of 671B that I showcased above.


Resources


DeepSeek-R1: Incentivizing Reasoning Capability in LLMs via Reinforcement Learning
[2402.03300] DeepSeekMath: Pushing the Limits of Mathematical Reasoning in Open Language Models
DeepSeek R1 - Notion (Building a completely regional "deep researcher" with DeepSeek-R1 - YouTube).
DeepSeek R1's recipe to reproduce o1 and the future of thinking LMs.
The Illustrated DeepSeek-R1 - by Jay Alammar.
Explainer: What's R1 & Everything Else? - Tim Kellogg.
DeepSeek R1 Explained to your grandma - YouTube


DeepSeek


- Try R1 at chat.deepseek.com.
GitHub - deepseek-ai/DeepSeek-R 1.
deepseek-ai/Janus-Pro -7 B · Hugging Face (January 2025): Janus-Pro is a novel autoregressive structure that unifies multimodal understanding and generation. It can both understand and addsub.wiki generate images.
DeepSeek-R1: Incentivizing Reasoning Capability in Large Language Models via Reinforcement Learning (January 2025) This paper presents DeepSeek-R1, an open-source reasoning model that measures up to the efficiency of OpenAI's o1. It provides a detailed method for training such designs using massive reinforcement learning methods.
DeepSeek-V3 Technical Report (December 2024) This report talks about the implementation of an FP8 mixed accuracy training framework confirmed on a very large-scale model, attaining both accelerated training and reduced GPU memory use.
DeepSeek LLM: Scaling Open-Source Language Models with Longtermism (January 2024) This paper looks into scaling laws and provides findings that help with the scaling of massive models in open-source configurations. It introduces the DeepSeek LLM task, committed to advancing open-source language designs with a long-term point of view.
DeepSeek-Coder: When the Large Language Model Meets Programming-The Rise of Code Intelligence (January 2024) This research introduces the DeepSeek-Coder series, a series of open-source code models trained from scratch on 2 trillion tokens. The models are pre-trained on a high-quality project-level code corpus and use a fill-in-the-blank task to boost code generation and infilling.
DeepSeek-V2: A Strong, Economical, and Efficient Mixture-of-Experts Language Model (May 2024) This paper provides DeepSeek-V2, a Mixture-of-Experts (MoE) language design defined by cost-effective training and efficient inference.
DeepSeek-Coder-V2: Breaking the Barrier of Closed-Source Models in Code Intelligence (June 2024) This research study presents DeepSeek-Coder-V2, an open-source Mixture-of-Experts (MoE) code language model that attains performance equivalent to GPT-4 Turbo in code-specific jobs.


Interesting events


- Hong Kong University replicates R1 outcomes (Jan 25, systemcheck-wiki.de '25).
- Huggingface announces huggingface/open-r 1: Fully open reproduction of DeepSeek-R1 to duplicate R1, fully open source (Jan 25, '25).
- OpenAI scientist validates the DeepSeek group independently discovered and utilized some core concepts the OpenAI group utilized en route to o1


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